studio research

Material Action as System
Practice-based research investigating how bodily impulse relocates through material action, digital reactivation, and temporal looping

The indexes below define the operational structure: material action (A), residue reactivation (B), loop behavior (C), and bound-set types (D). These are parameters rather than individual works. Each work functions as a controlled run within this framework.

A: Point Zero — Cast Baseline Set
Closed material experiment establishing baseline conditions

A bounded experiment in which a cast surface is subjected to sequential physical actions—casting, removing, peeling, tearing, piling, and fragmenting—until discrete form breaks down into a distributed field. This set establishes the baseline material conditions from which subsequent reactivations and temporal behaviors emerge.

B: Residue Reactivations
Digital reactivation of material residue as still image conditions

Material residues generated are digitally reactivated through operations such as smearing, fragmenting, masking, mirroring, and distortion. Each image represents a discrete state, resolvable as a still image, in which residue is neither corrected nor stabilized but held in suspension.

C: Loop Conditions
Temporal behaviors shaping how residue persists, erodes, or resets

Time is introduced through looping structures that shape perception including behaviors such as pulse, stall, accumulation, erosion, and reset, with the loop operating as an active condition.

D: Bound-Set Types
Finite configurations of the research system

This section maps the seven bound-set types that structure the research system. Each type defines which parameters—material action (A), digital reactivation (B), and temporal behavior (C)—remain fixed and which are allowed to vary. The section demonstrates system closure and legibility through rule configurations rather than finished works.

SELECTED set

E: Type 5 Bound Set
Visual variation within a fixed system

This section presents a Type 5 bound set in which the digital condition ghost (B) remains fixed while material action (A) and temporal behavior (C) vary. Each work runs on an infinite 47-second loop, a duration set at the edge of sustained attention before perception settles into resolution. Ghost functions as a constraint rather than an effect. By holding this condition constant, the works track how the same impulse returns, thins, misaligns, or disappears as it moves through different material and temporal states, without resolving into a stable image or narrative. Video projections contain flashing lights and motion effects.